@startuml
sprite $sellcast [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000122222222222222222222221000000000000
0000000003AFFFFFFFFFFFFFFFFFFFFFFFFFFA4000000000
00000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000000
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000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900000
00000CFFFFFFFFFFFFFFFFFDCCFFFD55EFFFFFFFFFD00000
00000EFFFFFFFFFFFFFFD6000003A3004FFFFFFFFFE00000
00000EFFFFFFFFFFFFF80000000000004FFFFFFFFFF00000
00000EFFFFFFFFFFFF70000000000000BFFFFFFFFFF00000
00000EFFFFFFFFFFFA00001698400005FFFFFFFFFFF00000
00000EFFFFFFFFFFF10006FFFFFC301EFFFFFFFFFFF00000
00000EFFFFFFFFFFA0004FFFFFFFFEFFFFFFFFFFFFF00000
00000EFFFFFFFFFF6000DFFFEDFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFF3002FFFB004DFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFF2002FFF500009FFFFFFFFFFFFFF00000
00000EFFFFFFFFFF4000FFF8000007FFFFFFFFFFFFF00000
00000EFFFFFFFFFF7000AFFFA10000AFFFFFFFFFFFF00000
00000EFFFFFFFFFFC0001EFFFF50001FFFFFFFFFFFF00000
00000EFFFFFFFFFFF40001BFFFF4000AFFFFFFFFFFF00000
00000EFFFFFFFFFFFD100004EFFD0005FFFFFFFFFFF00000
00000EFFFFFFFFFFFFC100006FFF1003FFFFFFFFFFF00000
00000EFFFFFFFFFFFFFE30006FFF3002FFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFA34EFFF1003FFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFB0006FFFFFFFFFFF00000
00000EFFFFFFFFFFFB8DFFFFFFE2000CFFFFFFFFFFF00000
00000EFFFFFFFFFFB0006EFFFB20003FFFFFFFFFFFF00000
00000EFFFFFFFFFF20000023100000DFFFFFFFFFFFF00000
00000EFFFFFFFFF90000000000000BFFFFFFFFFFFFF00000
00000EFFFFFFFFF4000000000003DFFFFFFFFFFFFFF00000
00000DFFFFFFFFF8008F942236BFFFFFFFFFFFFFFFE00000
00000BFFFFFFFFFFBCFFFFFFFFFFFFFFFFFFFFFFFFC00000
000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700000
000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100000
0000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF5000000
00000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF70000000
000000004DFFFFFFFFFFFFFFFFFFFFFFFFFFFFE500000000
000000000049BCCCCCCCCCCCCCCCCCCCCCCB950000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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}


!define FA6_SELLCAST(_alias) ENTITY(rectangle,black,sellcast,_alias,FA6 SELLCAST)
!define FA6_SELLCAST(_alias, _label) ENTITY(rectangle,black,sellcast,_label, _alias,FA6 SELLCAST)
!define FA6_SELLCAST(_alias, _label, _shape) ENTITY(_shape,black,sellcast,_label, _alias,FA6 SELLCAST)
!define FA6_SELLCAST(_alias, _label, _shape, _color) ENTITY(_shape,_color,sellcast,_label, _alias,FA6 SELLCAST)
skinparam folderBackgroundColor<<FA6 SELLCAST>> White
@enduml